May 28, 2009, 07:45 PM // 19:45
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#41
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Ascalonian Squire
Join Date: Apr 2009
Location: Sweden
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Quote:
Originally Posted by imnotyourmother
This will let my team cap the shrines while the foes try and bring me to my knees. By the time they do, we will have capped 3 shrines and be well on the way to the victory.
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That will only work against bad players, you know. Anyone with even half a brain would realise you're harmless and instead proceed to kill your team which effectively is a 3 man team. I don't know about you (well, I actually think I do know), but I prefer to actually be able to defeat good teams.
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May 28, 2009, 07:57 PM // 19:57
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#42
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by imnotyourmother
Lets face it. The War skills bar suck no matter how you look at it.
I use the Endure Pain as an "end of sequence" skill. If I have them almost dead then I use it. I will take the Lion's comfort to give me 120+ health every 4 second or so while I try and degen them with Mark of Rodgort or Bleeding. Throw in some assassin support with a bit of the DSignet and I can last a while.
I have a pvp build that I use in AB that will allow me to fend off up to 6 foes at a time. I will use the Necro elite Life Transfer and the endure pain with Lions comfort, troll ungent and HSig with Sliver armor to last at least 60-70 seconds of constant spikes and abuse.
This will let my team cap the shrines while the foes try and bring me to my knees. By the time they do, we will have capped 3 shrines and be well on the way to the victory.
So EP just before you are going to die will provide some extra seconds to be spike healed. I normally ping my health just before I EP runs out. Or just tell the monk on Vent to get ready to hit me with WoH in 5, 4, 3, 2, NOW!
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I dunno if this guy is kidding or not : /
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May 28, 2009, 10:04 PM // 22:04
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#43
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Neo Atomisk
tbh the only place id ever use defy pain is:
1) running MQSC on my war
2) raptor farming so i can pick up loot.
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You don't use Defy Pain in Raptor Farming, you use Hundred Blades, otherwise, all the baby dinos survive and eat your face.
I used to use Endure Pain to pick up loot, but then I quit messing with the Broodmother altogether. It's much better to bring Enraging Charge in the slot that used to be occupied by EP and have an IMS boost 100% of the time before taking 3 seconds to unleash 9000+ DPS and instagib all the little lizards. It cuts your run time down by a few seconds, and those seconds add up into extra runs, which add up into extra profit.
__________________
Warrior for Hire
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May 29, 2009, 12:46 AM // 00:46
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#44
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Quote:
Originally Posted by Tyrael_Eveningsong
You don't use Defy Pain in Raptor Farming, you use Hundred Blades, otherwise, all the baby dinos survive and eat your face.
I used to use Endure Pain to pick up loot, but then I quit messing with the Broodmother altogether. It's much better to bring Enraging Charge in the slot that used to be occupied by EP and have an IMS boost 100% of the time before taking 3 seconds to unleash 9000+ DPS and instagib all the little lizards. It cuts your run time down by a few seconds, and those seconds add up into extra runs, which add up into extra profit.
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yell, sorry about makin u write that paragraph, but i meant to say endure pain. (was preoccupied)
and yes, ive taken your side on the raptors argument a few times. i made quite a bit of money over wintersday with the original wa blades build.
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May 29, 2009, 03:26 AM // 03:26
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#45
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by imnotyourmother
Lets face it. The War skills bar suck no matter how you look at it.
I use the Endure Pain as an "end of sequence" skill. If I have them almost dead then I use it. I will take the Lion's comfort to give me 120+ health every 4 second or so while I try and degen them with Mark of Rodgort or Bleeding. Throw in some assassin support with a bit of the DSignet and I can last a while.
I have a pvp build that I use in AB that will allow me to fend off up to 6 foes at a time. I will use the Necro elite Life Transfer and the endure pain with Lions comfort, troll ungent and HSig with Sliver armor to last at least 60-70 seconds of constant spikes and abuse.
This will let my team cap the shrines while the foes try and bring me to my knees. By the time they do, we will have capped 3 shrines and be well on the way to the victory.
So EP just before you are going to die will provide some extra seconds to be spike healed. I normally ping my health just before I EP runs out. Or just tell the monk on Vent to get ready to hit me with WoH in 5, 4, 3, 2, NOW!
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You are either one of 2 things:
1.) A great forum troll and this gave me a good laugh
2.) Possibly one of the worst warriors I have ever heard of playing this game
Tough choice...
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May 29, 2009, 03:30 AM // 03:30
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#46
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
I have a pvp build that I use in AB that will allow me to fend off up to 6 foes at a time. I will use the Necro elite Life Transfer and the endure pain with Lions comfort, troll ungent and HSig with Sliver armor to last at least 60-70 seconds of constant spikes and abuse.
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Please tell me how you're a W/N/R/E, please.
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May 29, 2009, 12:28 PM // 12:28
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#47
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Quote:
Originally Posted by Arkantos
Please tell me how you're a W/N/R/E, please.
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Didn't you see the update where you can now get 9 secondary professions?
I'd say not to feed this troll.
And Tyrael, I think that there is a defy pain sliver raptaz farmer somewhere, but WA blades is still much more effective.
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May 30, 2009, 06:04 AM // 06:04
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#48
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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The only time Endure Pain was really ever good was back when frenzy was the only IAS. Hammer warriors had 30 less health, 16 less armor, and didn't have the unconditional -2 receive damage while in stance on their shields. Back then it was nice to be able to push harder into a team's backline since you had a skill that would stave off an enemy spike long enough for your monks to recover.
And before anyone corrects me that the -2 damage in stance is not unconditional, I am talking about a time long ago.
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Jun 09, 2009, 03:38 AM // 03:38
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#49
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Academy Page
Join Date: Mar 2008
Location: Florida
Profession: W/
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i don't use defy pain or endure pain at all...they just sit in my skill trees and rot.I use to use them before i was briefed on the conduct of a pvp warrior, lol.
Just a suggestion here so don't all snipe me at once. If you really feel inclined to use endure pain...maybe ping it twice so your monk knows to keep your health near midpoint. Seeing as i only group with monks that don't suck..or guildies.(pvp)
As for pve usage...it's pve, do we really need a meta for pve builds on warriors? if you want to bring it, bring it...
Nuff said
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Jun 09, 2009, 09:27 AM // 09:27
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#50
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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When you must tank (ie. your casters kill shit), you can use it, but there's definitely better options. You're better off doing damage (ie. your casters help you kill shit) imho.
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Jun 22, 2009, 11:15 AM // 11:15
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#51
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Ascalonian Squire
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Quote:
Originally Posted by Naphtali
First a question. Where did you get the 16 damage reduction from?
Defy Pain at 16 reduces damage by 11.
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Add to that was it superior absorption rune that gives 3 damage reduction? And then of course you have a shield that is -2 damage reduced while in a stance. Because you are always enraging or flailing. 11 + 3 + 2 = 16. Right? Or is this bugged too so you don't get it?
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Jun 23, 2009, 02:29 AM // 02:29
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#52
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Endure Pain isn't bad, but I would much rather bring a self heal (Lions Comfort), since it also give me adrel and has a very low adrel cost whne combined with for great justice. Sometimes I use it when an enemy is blocking because it maintains my adrel. for the duration.
I know plenty of build that use endure pain though
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Jun 23, 2009, 03:29 PM // 15:29
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#53
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by PahaLukki
Add to that was it superior absorption rune that gives 3 damage reduction? And then of course you have a shield that is -2 damage reduced while in a stance. Because you are always enraging or flailing. 11 + 3 + 2 = 16. Right? Or is this bugged too so you don't get it?
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The extra damage reduction is only vs. physical, meaning it rarely comes into play because nobody who's a threat will hit a warrior with physical damage.
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Jun 25, 2009, 03:31 AM // 03:31
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#54
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Reverend Dr
And before anyone corrects me that the -2 damage in stance is not unconditional, I am talking about a time long ago.
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When GW first hit, the -dmg on Knight's/Ascalon armor, Shields, and Absorption runes worked against Every Damage Type. Then a bunch of people whined that they couldn't do any damage to Warriors, and ANet nerfed it to only affect Physical Damage. This was back when Defy Pain granted +20AL and +HP, no damage reduc.
I miss those days... /cry
__________________
Warrior for Hire
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Jun 25, 2009, 10:00 AM // 10:00
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#55
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Tyrael_Eveningsong
When GW first hit, the -dmg on Knight's/Ascalon armor, Shields, and Absorption runes worked against Every Damage Type. Then a bunch of people whined that they couldn't do any damage to Warriors, and ANet nerfed it to only affect Physical Damage. This was back when Defy Pain granted +20AL and +HP, no damage reduc.
I miss those days... /cry
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Don't forget the knight's/ascalon armor was universal, so you only needed 1 piece for -2 damage reduction.
Yes, I miss those days too.
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Jun 25, 2009, 01:14 PM // 13:14
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#56
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Ascalonian Squire
Join Date: Oct 2006
Location: UK - SURREY
Profession: Mo/Me
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Just want to point out that there are some skills which only activate if your health > then opponents health.
With this in mind Endure Pain can be used tactically to ensure a snare or deep wound lands on target.
Which skills have this condition I can't think of off-hand, other then a couple are in Derv under Scythe Mastery.
Pointing this out since no one has touched on it yet. Everyone is just goin round in circles saying how rubbish it is.
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Jun 25, 2009, 01:51 PM // 13:51
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#57
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Auctions Mod
Join Date: Jan 2006
Location: UK
Guild: Mystic Spiral [MYST]
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Quote:
Originally Posted by EPO Bot
All my warrior heroes have it in pve, but i'm a monk. It gives me the time to get a spell off before they die. That's what is for: "Major fracture detected. Morphine administered. Seek medical attention."
Strange how a spell that takes 1/2 second to cast takes forever when you really need to use it.
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This is exactly WHY I take it in PvE. My bar is half attack, half utility/defense, but I still like to play the tanking role (that's just my play style). Endure pain gives me a few seconds of extra survival to allow aggro to settle before the monks need to come save me. I also have Lions Comfort to heal myself. About 90% of the time I don't use EP, but it is a life saver for those "oh shit, I messed that up aaaaargh" or "argh being spiked" moments.
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Jun 26, 2009, 12:06 AM // 00:06
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#58
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I really miss those days. You had -2 from knight boots, -3 from sup absorption, and -2 stance (you were always in a stance) shield, so -7 from all incoming damage. And yet warriors were not particularly overpowered (bugged exhaustion + gale, and 150% IAS aside) during that point in the game.
Those days hammer played so much differently than now. Frenzy was your only IAS option, occasionally you would see a low specced tiger's fury. Using hammer bash was always dangerous, if you brought rush you had to wait out frenzy and if you brought an energy counter then that was 5 energy on top of the 10 you just spent for frenzy and crushing.
Back then, the game was just much more enjoyable, matches were faster, and everything looked like it was going in a positive direction.
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Jun 26, 2009, 03:28 AM // 03:28
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#59
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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I use EP in FA, It allows me a small advantage over others when faced with a 1v1 or 1v2 situation. EP has allowed me to kill my opponent and then heal up afterward. Its not my favorite skill, but the buff in life lasts long enough to give me the time needed to finish off my opponent.
The key to EP is killing your target before it ends. When it comes to PvE, I use EP to buff my life when the monk is busy or recharging. It keeps me alive long enough to get my heals.
EP doesn't kill or make it more likely to be killed. If your life is low, regardless of EP, you're gonna die. EP buys you the time you need and you need to use that time correctly.
Also EP allows suicide kills, so if you need to solo a mob with a cleric, you can kill the cleric and then respawn with a -15 dp and finish the mob off. EP can be a very helpful skill.
I use it and I succeed with it.
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Jun 26, 2009, 07:16 PM // 19:16
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#60
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Ascalonian Squire
Join Date: Sep 2006
Location: La La Land
Guild: [XlX]
Profession: A/
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I wonder if this is still the case...
If Endure Pain ends and puts your life below 0 (you'll just have the 1 life), and you get healed at that point but if the amount of healing still puts your life below 0, you will die. At least that's what happened to me the last time I used EP in a run quite some time back. I only used it to get away from the last group of foes before the zone point, I lost aggro with less than 50 life remaining and that's when EP expired, so my total life was well below 0, at that point I was already home free but for some reason I decided to use Healing Signet, that killed me instantly after casting.
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