Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Warrior

Notices

Reply
 
Thread Tools Display Modes
Old May 28, 2009, 07:45 PM // 19:45   #41
Ascalonian Squire
 
Naphtali's Avatar
 
Join Date: Apr 2009
Location: Sweden
Advertisement

Disable Ads
Default

Quote:
Originally Posted by imnotyourmother View Post
This will let my team cap the shrines while the foes try and bring me to my knees. By the time they do, we will have capped 3 shrines and be well on the way to the victory.

That will only work against bad players, you know. Anyone with even half a brain would realise you're harmless and instead proceed to kill your team which effectively is a 3 man team. I don't know about you (well, I actually think I do know), but I prefer to actually be able to defeat good teams.
Naphtali is offline   Reply With Quote
Old May 28, 2009, 07:57 PM // 19:57   #42
Furnace Stoker
 
ShadowsRequiem's Avatar
 
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
Default

Quote:
Originally Posted by imnotyourmother View Post
Lets face it. The War skills bar suck no matter how you look at it.

I use the Endure Pain as an "end of sequence" skill. If I have them almost dead then I use it. I will take the Lion's comfort to give me 120+ health every 4 second or so while I try and degen them with Mark of Rodgort or Bleeding. Throw in some assassin support with a bit of the DSignet and I can last a while.

I have a pvp build that I use in AB that will allow me to fend off up to 6 foes at a time. I will use the Necro elite Life Transfer and the endure pain with Lions comfort, troll ungent and HSig with Sliver armor to last at least 60-70 seconds of constant spikes and abuse.

This will let my team cap the shrines while the foes try and bring me to my knees. By the time they do, we will have capped 3 shrines and be well on the way to the victory.

So EP just before you are going to die will provide some extra seconds to be spike healed. I normally ping my health just before I EP runs out. Or just tell the monk on Vent to get ready to hit me with WoH in 5, 4, 3, 2, NOW!

I dunno if this guy is kidding or not : /
ShadowsRequiem is offline   Reply With Quote
Old May 28, 2009, 10:04 PM // 22:04   #43
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Quote:
Originally Posted by Neo Atomisk View Post
tbh the only place id ever use defy pain is:
1) running MQSC on my war
2) raptor farming so i can pick up loot.
You don't use Defy Pain in Raptor Farming, you use Hundred Blades, otherwise, all the baby dinos survive and eat your face.

I used to use Endure Pain to pick up loot, but then I quit messing with the Broodmother altogether. It's much better to bring Enraging Charge in the slot that used to be occupied by EP and have an IMS boost 100% of the time before taking 3 seconds to unleash 9000+ DPS and instagib all the little lizards. It cuts your run time down by a few seconds, and those seconds add up into extra runs, which add up into extra profit.
__________________
Warrior for Hire
_Nihilist_ is offline   Reply With Quote
Old May 29, 2009, 12:46 AM // 00:46   #44
Krytan Explorer
 
Neo Atomisk's Avatar
 
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
Default

Quote:
Originally Posted by Tyrael_Eveningsong View Post
You don't use Defy Pain in Raptor Farming, you use Hundred Blades, otherwise, all the baby dinos survive and eat your face.

I used to use Endure Pain to pick up loot, but then I quit messing with the Broodmother altogether. It's much better to bring Enraging Charge in the slot that used to be occupied by EP and have an IMS boost 100% of the time before taking 3 seconds to unleash 9000+ DPS and instagib all the little lizards. It cuts your run time down by a few seconds, and those seconds add up into extra runs, which add up into extra profit.
yell, sorry about makin u write that paragraph, but i meant to say endure pain. (was preoccupied)

and yes, ive taken your side on the raptors argument a few times. i made quite a bit of money over wintersday with the original wa blades build.
Neo Atomisk is offline   Reply With Quote
Old May 29, 2009, 03:26 AM // 03:26   #45
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Quote:
Originally Posted by imnotyourmother View Post
Lets face it. The War skills bar suck no matter how you look at it.

I use the Endure Pain as an "end of sequence" skill. If I have them almost dead then I use it. I will take the Lion's comfort to give me 120+ health every 4 second or so while I try and degen them with Mark of Rodgort or Bleeding. Throw in some assassin support with a bit of the DSignet and I can last a while.

I have a pvp build that I use in AB that will allow me to fend off up to 6 foes at a time. I will use the Necro elite Life Transfer and the endure pain with Lions comfort, troll ungent and HSig with Sliver armor to last at least 60-70 seconds of constant spikes and abuse.

This will let my team cap the shrines while the foes try and bring me to my knees. By the time they do, we will have capped 3 shrines and be well on the way to the victory.

So EP just before you are going to die will provide some extra seconds to be spike healed. I normally ping my health just before I EP runs out. Or just tell the monk on Vent to get ready to hit me with WoH in 5, 4, 3, 2, NOW!
You are either one of 2 things:

1.) A great forum troll and this gave me a good laugh
2.) Possibly one of the worst warriors I have ever heard of playing this game

Tough choice...
Yichi is offline   Reply With Quote
Old May 29, 2009, 03:30 AM // 03:30   #46
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
I have a pvp build that I use in AB that will allow me to fend off up to 6 foes at a time. I will use the Necro elite Life Transfer and the endure pain with Lions comfort, troll ungent and HSig with Sliver armor to last at least 60-70 seconds of constant spikes and abuse.
Please tell me how you're a W/N/R/E, please.
Arkantos is offline   Reply With Quote
Old May 29, 2009, 12:28 PM // 12:28   #47
Krytan Explorer
 
Neo Atomisk's Avatar
 
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
Default

Quote:
Originally Posted by Arkantos View Post
Please tell me how you're a W/N/R/E, please.
Didn't you see the update where you can now get 9 secondary professions?
I'd say not to feed this troll.

And Tyrael, I think that there is a defy pain sliver raptaz farmer somewhere, but WA blades is still much more effective.
Neo Atomisk is offline   Reply With Quote
Old May 30, 2009, 06:04 AM // 06:04   #48
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

The only time Endure Pain was really ever good was back when frenzy was the only IAS. Hammer warriors had 30 less health, 16 less armor, and didn't have the unconditional -2 receive damage while in stance on their shields. Back then it was nice to be able to push harder into a team's backline since you had a skill that would stave off an enemy spike long enough for your monks to recover.

And before anyone corrects me that the -2 damage in stance is not unconditional, I am talking about a time long ago.
Reverend Dr is offline   Reply With Quote
Old Jun 09, 2009, 03:38 AM // 03:38   #49
Academy Page
 
Lo The Fallen's Avatar
 
Join Date: Mar 2008
Location: Florida
Profession: W/
Default

i don't use defy pain or endure pain at all...they just sit in my skill trees and rot.I use to use them before i was briefed on the conduct of a pvp warrior, lol.

Just a suggestion here so don't all snipe me at once. If you really feel inclined to use endure pain...maybe ping it twice so your monk knows to keep your health near midpoint. Seeing as i only group with monks that don't suck..or guildies.(pvp)

As for pve usage...it's pve, do we really need a meta for pve builds on warriors? if you want to bring it, bring it...

Nuff said
Lo The Fallen is offline   Reply With Quote
Old Jun 09, 2009, 09:27 AM // 09:27   #50
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

When you must tank (ie. your casters kill shit), you can use it, but there's definitely better options. You're better off doing damage (ie. your casters help you kill shit) imho.
bungusmaximus is offline   Reply With Quote
Old Jun 22, 2009, 11:15 AM // 11:15   #51
Ascalonian Squire
 
Join Date: May 2009
Default

Quote:
Originally Posted by Naphtali View Post
First a question. Where did you get the 16 damage reduction from?

Defy Pain at 16 reduces damage by 11.
Add to that was it superior absorption rune that gives 3 damage reduction? And then of course you have a shield that is -2 damage reduced while in a stance. Because you are always enraging or flailing. 11 + 3 + 2 = 16. Right? Or is this bugged too so you don't get it?
PahaLukki is offline   Reply With Quote
Old Jun 23, 2009, 02:29 AM // 02:29   #52
Desert Nomad
 
Join Date: Jul 2006
Profession: W/R
Default

Endure Pain isn't bad, but I would much rather bring a self heal (Lions Comfort), since it also give me adrel and has a very low adrel cost whne combined with for great justice. Sometimes I use it when an enemy is blocking because it maintains my adrel. for the duration.

I know plenty of build that use endure pain though
Dante the Warlord is offline   Reply With Quote
Old Jun 23, 2009, 03:29 PM // 15:29   #53
Jungle Guide
 
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
Default

Quote:
Originally Posted by PahaLukki View Post
Add to that was it superior absorption rune that gives 3 damage reduction? And then of course you have a shield that is -2 damage reduced while in a stance. Because you are always enraging or flailing. 11 + 3 + 2 = 16. Right? Or is this bugged too so you don't get it?
The extra damage reduction is only vs. physical, meaning it rarely comes into play because nobody who's a threat will hit a warrior with physical damage.
Lux Aeterna is offline   Reply With Quote
Old Jun 25, 2009, 03:31 AM // 03:31   #54
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Quote:
Originally Posted by Reverend Dr
And before anyone corrects me that the -2 damage in stance is not unconditional, I am talking about a time long ago.
When GW first hit, the -dmg on Knight's/Ascalon armor, Shields, and Absorption runes worked against Every Damage Type. Then a bunch of people whined that they couldn't do any damage to Warriors, and ANet nerfed it to only affect Physical Damage. This was back when Defy Pain granted +20AL and +HP, no damage reduc.

I miss those days... /cry
__________________
Warrior for Hire
_Nihilist_ is offline   Reply With Quote
Old Jun 25, 2009, 10:00 AM // 10:00   #55
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by Tyrael_Eveningsong View Post
When GW first hit, the -dmg on Knight's/Ascalon armor, Shields, and Absorption runes worked against Every Damage Type. Then a bunch of people whined that they couldn't do any damage to Warriors, and ANet nerfed it to only affect Physical Damage. This was back when Defy Pain granted +20AL and +HP, no damage reduc.

I miss those days... /cry
Don't forget the knight's/ascalon armor was universal, so you only needed 1 piece for -2 damage reduction.

Yes, I miss those days too.
Arkantos is offline   Reply With Quote
Old Jun 25, 2009, 01:14 PM // 13:14   #56
Ascalonian Squire
 
huntingtonm's Avatar
 
Join Date: Oct 2006
Location: UK - SURREY
Profession: Mo/Me
Default

Just want to point out that there are some skills which only activate if your health > then opponents health.

With this in mind Endure Pain can be used tactically to ensure a snare or deep wound lands on target.

Which skills have this condition I can't think of off-hand, other then a couple are in Derv under Scythe Mastery.

Pointing this out since no one has touched on it yet. Everyone is just goin round in circles saying how rubbish it is.
huntingtonm is offline   Reply With Quote
Old Jun 25, 2009, 01:51 PM // 13:51   #57
Auctions Mod
 
tasha's Avatar
 
Join Date: Jan 2006
Location: UK
Guild: Mystic Spiral [MYST]
Default

Quote:
Originally Posted by EPO Bot View Post
All my warrior heroes have it in pve, but i'm a monk. It gives me the time to get a spell off before they die. That's what is for: "Major fracture detected. Morphine administered. Seek medical attention."

Strange how a spell that takes 1/2 second to cast takes forever when you really need to use it.
This is exactly WHY I take it in PvE. My bar is half attack, half utility/defense, but I still like to play the tanking role (that's just my play style). Endure pain gives me a few seconds of extra survival to allow aggro to settle before the monks need to come save me. I also have Lions Comfort to heal myself. About 90% of the time I don't use EP, but it is a life saver for those "oh shit, I messed that up aaaaargh" or "argh being spiked" moments.
tasha is offline   Reply With Quote
Old Jun 26, 2009, 12:06 AM // 00:06   #58
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

I really miss those days. You had -2 from knight boots, -3 from sup absorption, and -2 stance (you were always in a stance) shield, so -7 from all incoming damage. And yet warriors were not particularly overpowered (bugged exhaustion + gale, and 150% IAS aside) during that point in the game.

Those days hammer played so much differently than now. Frenzy was your only IAS option, occasionally you would see a low specced tiger's fury. Using hammer bash was always dangerous, if you brought rush you had to wait out frenzy and if you brought an energy counter then that was 5 energy on top of the 10 you just spent for frenzy and crushing.

Back then, the game was just much more enjoyable, matches were faster, and everything looked like it was going in a positive direction.
Reverend Dr is offline   Reply With Quote
Old Jun 26, 2009, 03:28 AM // 03:28   #59
Wilds Pathfinder
 
HuntMaster Avatar's Avatar
 
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
Default

I use EP in FA, It allows me a small advantage over others when faced with a 1v1 or 1v2 situation. EP has allowed me to kill my opponent and then heal up afterward. Its not my favorite skill, but the buff in life lasts long enough to give me the time needed to finish off my opponent.

The key to EP is killing your target before it ends. When it comes to PvE, I use EP to buff my life when the monk is busy or recharging. It keeps me alive long enough to get my heals.

EP doesn't kill or make it more likely to be killed. If your life is low, regardless of EP, you're gonna die. EP buys you the time you need and you need to use that time correctly.

Also EP allows suicide kills, so if you need to solo a mob with a cleric, you can kill the cleric and then respawn with a -15 dp and finish the mob off. EP can be a very helpful skill.

I use it and I succeed with it.
HuntMaster Avatar is offline   Reply With Quote
Old Jun 26, 2009, 07:16 PM // 19:16   #60
Ascalonian Squire
 
chronozon's Avatar
 
Join Date: Sep 2006
Location: La La Land
Guild: [XlX]
Profession: A/
Default

I wonder if this is still the case...

If Endure Pain ends and puts your life below 0 (you'll just have the 1 life), and you get healed at that point but if the amount of healing still puts your life below 0, you will die. At least that's what happened to me the last time I used EP in a run quite some time back. I only used it to get away from the last group of foes before the zone point, I lost aggro with less than 50 life remaining and that's when EP expired, so my total life was well below 0, at that point I was already home free but for some reason I decided to use Healing Signet, that killed me instantly after casting.
chronozon is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Jam Jar Warrior 23 Feb 28, 2009 02:24 AM // 02:24
Karate Jesus Warrior 14 Aug 12, 2008 06:08 PM // 18:08
Endure Pain Asrial Questions & Answers 5 Nov 03, 2005 05:19 AM // 05:19
Endure Pain Volomon The Campfire 7 Jul 18, 2005 10:52 PM // 22:52


All times are GMT. The time now is 01:09 PM // 13:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("